Case study 02

CityVille Reboot (unreleased)

Senior Art Director, Zynga (San Francisco), 2016–2019

  • AAA mobile city builder built in Unity
  • In-house and offshore art teams
  • Footage shown by permission of Zynga
Beautiful Day in the Neighborhood — CityVille Reboot gameplayGameplay footage, shown by permission of Zynga

The challenge

CityVille was one of the biggest social games ever made. It reached 100 million players within weeks of its 2010 Facebook launch (VentureBeat), and Guinness recorded it as the most popular social networking game. In 2018 Zynga publicly committed to rebuilding it for mobile from the ground up, to feel familiar but with new ways to play. My job was to define what a modern AAA CityVille should look like.

My role

I directed visual development for the reboot. I set its look, managed the in-house and offshore artists who built it, and worked hands-on in Unity.

What I did

  • Defined the look. I led visual development for a bright isometric city where every building, road, and district reads clearly at mobile scale.
    Add: early concepts, color keys, a building style sheet
  • Built the pipeline. I set visual standards and production pipelines so the in-house and offshore teams could deliver consistent work.
    Add: one asset taken from concept to final in-game
  • Worked hands-on. I created in-game assets in Unity for player research and marketing tests.
    Add: a marketing test or research build, if you can share it

Outcome

Zynga announced the reboot publicly in 2018, and it stayed on the company’s 2019 game pipeline. It was never released.

Screenshots

Click any image for full resolution.

Add any concept work you’re allowed to show
Concept / color keys