Case study 03

Days of Discord

Founder, Creative Director and Art Director, Muti Labs (Santa Monica), 2012–2016

  • Original sci-fi IP
  • Mobile card battler built in Unity
  • Launched worldwide with 250 cards
Days of Discord key art

The challenge

Create an original sci-fi world from nothing and make it rich enough to fill 250 collectible cards. A dozen international illustrators would paint those cards, and the whole set still had to look like it came from one world.

The world

Twenty years after a strange substance called Pandemonium falls from space, its genetic chaos has transformed every living thing it touched. Earth has split into warring factions: Heroes, Beasts, Bandits, Plants, and Ferals. Battles play out in real-time turn-based fights across settings that show what Pandemonium left behind.

My role

I co-founded Muti Labs and hired its designers, artists, and engineers. I led the creative vision for the game, from the IP and worldbuilding through art, audio, and narrative, and I worked hands-on on the UX/UI and 3D asset integration in Unity.

What I did

  • Built the IP. I developed the setting, the factions, and their visual language so every card read clearly as part of its faction and as part of one world.
    Add: faction style sheets or a world bible page
  • Directed a distributed team of illustrators. I found and directed about a dozen international artists across 250 cards. Each card started with a creative brief, went through several sketches to set the look and pose, and then got two or three rounds of color and polish.
    Add: one card shown at each stage, with your notes
  • Ran creative across disciplines. I brought in and directed outside partners for visual, audio, and narrative content.
  • Designed the player experience. I created the UX/UI assets and integrated the 3D game assets in Unity.
    Add: UI screens and battle screenshots
  • Launched it. Days of Discord shipped worldwide with the full set of 250 cards.

Results

Add whatever you can share: launch date, platforms, downloads, ratings, featuring, press

Card art by faction

A small sample of the 250 cards. Click any card for full resolution.

Process breakdown: brief → sketches → color rounds → final, for one card
Creative brief excerpt

Heroes

12 cards

Beasts

6 cards

Bandits

6 cards

Plants

6 cards

Ferals

6 cards