Real-time & AI workflows

Real-time cinematic exploration in Unreal Engine

  • Unreal Editor
  • Megascan assets
  • Paragon characters & Digital Human “Mike”
  • Cinematic camera

Purpose

Get familiar with working in the Unreal Editor by creating a brief animated scene using existing Unreal assets.

Method

I constructed an alien world using Megascan assets, added animating sci-fi themed characters (Murdock and Kallari from Epic’s Paragon and the photoreal “Mike” head from Epic’s Digital Human Project).

To add atmosphere and highlight the depth of the scene, I then animated fire, smoke, dust motes, lights and a cinematic camera.

Add: what you learned, and how it applies to directing real-time teams

GenAI sandbox

At Warner Bros. Games on Game of Thrones: Dragonfire, I established a GenAI experimentation sandbox to evaluate emerging workflows, educate stakeholders, and identify practical production applications.

  • Stable Diffusion
  • ComfyUI
  • Midjourney
Add: sandbox examples or workflow diagrams you can share