Get familiar with working in the Unreal Editor by creating a brief animated scene using existing Unreal assets.
Real-time & AI workflows
Real-time cinematic exploration in Unreal Engine
- Unreal Editor
- Megascan assets
- Paragon characters & Digital Human “Mike”
- Cinematic camera
Purpose
Method
I constructed an alien world using Megascan assets, added animating sci-fi themed characters (Murdock and Kallari from Epic’s Paragon and the photoreal “Mike” head from Epic’s Digital Human Project).
To add atmosphere and highlight the depth of the scene, I then animated fire, smoke, dust motes, lights and a cinematic camera.
Add: what you learned, and how it applies to directing real-time teams
GenAI sandbox
At Warner Bros. Games on Game of Thrones: Dragonfire, I established a GenAI experimentation sandbox to evaluate emerging workflows, educate stakeholders, and identify practical production applications.
- Stable Diffusion
- ComfyUI
- Midjourney
Add: sandbox examples or workflow diagrams you can share