Jay Riddle · Art Director
Art Director, AAA games and film VFX.
20+ years setting visual direction and leading teams from concept to launch.
Selected work
Case studies
How I set the visual direction, built the teams, and took the work to players.
AAA mobile 4XGame of Thrones: Dragonfire
Director of Art, Warner Bros. Games Boston, 2021–2025
Bring House of the Dragon to phones. Team of 20+ artists, globally distributed. Led art from concept through soft launch.
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UnreleasedCityVille Reboot
Senior Art Director, Zynga (San Francisco), 2016–2019
AAA mobile city builder built in Unity. My job was to define what a modern AAA CityVille should look like.
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Original IPDays of Discord
Founder, Creative Director and Art Director, Muti Labs (Santa Monica), 2012–2016
Original sci-fi IP. Mobile card battler built in Unity. Launched worldwide with 250 cards.
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Console / film reel
Selected credits
20+ years of games and film.
Games
Film
About
Jay Riddle
I’ve led art for games played by millions, most recently as Director of Art on Game of Thrones: Dragonfire at Warner Bros. Games, where I built and led a 20+ person global team through soft launch. Before that I directed visuals for Disney Interactive (Toy Story 3, TRON: Evolution, Epic Mickey), led art on EA’s James Bond 007 games, founded the studio behind Days of Discord, and started my career in film VFX on Terminator 2 and The Abyss. I partner closely with engineering, design, and production to turn ambitious visual goals into games that ship, and I bring hands-on experience with real-time pipelines and AI-assisted workflows. Based in San Francisco.



